Affordance: possible action;signifier: perceivable cue;feedback: response after action;mapping: control–effect relation。
Direct pointing: fast and natural, but occlusion / low precision. Mouse: precise, but needs mapping and desk space.
Speech: hands/eyes free and accessible; weak in noise, privacy, recognition errors, invisible command space.
Multi-user:awareness, turn-taking, concurrency, permissions, privacy, conflict resolution。